Teaching

I was given the opportunity to be a sessional instructor at the University of Victoria. Below you will find a list of the undergraduate courses I taught along with links to the course material.

CSc 305: Introduction to Computer Graphics (Spring 2020)

An introduction to the field of computer graphics and its three main branches: modelling, animation, and rendering. The course covers theoretical concepts such as transformations, ray tracing, raster graphics with modern OpenGL, data structures for graphics, and debugging.

Course Material

CSc 471: Fundamentals of Computer Rendering (Fall 2019)

A course that covers advanced techniques in Computer Rendering, focusing on real-time rendering through OpenGL and C++. Topics include the rendering pipeline and GPU, shading, texturing, light and colour, physically based shading, local and global illumination, as well as optimization techniques.

Course Material

CSc 116: Fundamentals of Programming with Engineering Applications II (Fall 2018)

A second course in programming for engineers using C++17. Covers intermediate programming techniques and the development of software for real-world engineering applications using the Modern C++ standard. Topics include basic algorithms and data structures, abstract data types, object oriented programming, generic collection types, design of large programs, using and building software libraries, debugging techniques and software documentation.

Course Material

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